Managed HLSL Grass
During september 2004, I have coded a grass demo for the New World 3D Engine. A few days ago, I have ported the source code to DirectX April SDK. This is a very simple shader effect !
Download the source code.
During september 2004, I have coded a grass demo for the New World 3D Engine. A few days ago, I have ported the source code to DirectX April SDK. This is a very simple shader effect !
Download the source code.
I never seen an example or source code for managed HLSL Skinning... So there is the complete source code !
I have simply translated the C++ version to C# (DirectX 9 SDK April Update)
Download the source code .
I forget the link to the presentation video ...
http://users.skynet.be/fa010895/Belgium-New-World.mpg
New World is the name of the project which was presented at the Microsoft Imagine Cup 2004.
It's a therapeutic 3D application for young schizophrenics ... (yes, schizophrenics !!!)
for more information about this project :
http://www.newworld-project.be.tf
White paper : http://download.microsoft.com/download/9/5/0/95091fea-6f8f-4cea-9ca1-00c54671151d/newworld.pdf
I'm still developping this application. I work in a specialized hospital in Belgium.
The old 3D Engine, which was presented at the Imagine Cup :
I'll soon post some screens of the new 3D Engine ... which support a few HLSL shader effect : Reflective Bumped Water, Animated Grass, Shadow mapping,...
Well, it's a good question ... thank me to ask me this ...
I'm a young graduated programmer from Belgium and i want to share you one of my hobby : Graphics programming ! Well, i'm not as good as John Carmack, Peter Molyneux , .... but I try to improve myself :)
I took part at the Microsoft Imagine Cup 2004 (Team New World) won the Benelux final and flied to Sao Paulo in Brazil for the Worldwide final !
We (me and my two friends) finished at the fifth place (over 36 countries).